Loading... Next Generation Post Processing in Call of Duty: Advanced Warfare

Next Generation Post Processing in Call of Duty: Advanced Warfare

SIGGRAPH 2014 Course (Advances in Real-Time Rendering in Games)
PPTX [416.6 MB] Blog Entry 1 Comment
Loading... Next Generation Character Rendering

Next Generation Character Rendering

GDC 2013 and GDC China 2013 Talk
PPTX [315.4 MB] Blog Entry 12 Comments
Loading...

SMAA: Enhanced Subpixel Morphological Antialiasing

Computer Graphics Forum, Vol. 31(2), EUROGRAPHICS 2012
Project Page Blog Entry 5 Comments
Loading... Filtering Approaches for Real-Time Anti-Aliasing

Filtering Approaches for Real-Time Anti-Aliasing

SIGGRAPH 2011 Course
Project Page
Loading...

Practical Morphological Anti-Aliasing

GPU Pro 2
Project Page Blog Entry Leave a comment
Loading... A Practical Appearance Model for Dynamic Facial Color

A Practical Appearance Model for Dynamic Facial Color

ACM Transactions on Graphics, Vol. 29(5), SIGGRAPH Asia 2010
Project Page
Loading... Screen-Space Subsurface Scattering

Screen-Space Subsurface Scattering

GPU Pro
Project Page Blog Entry 5 Comments
Loading... Practical and Realistic Facial Wrinkles Animation

Practical and Realistic Facial Wrinkles Animation

GPU Pro 2
Project Page