Next Generation Post Processing in Call of Duty: Advanced Warfare
Jorge Jimenez
SIGGRAPH 2014 Course (Advances in Real-Time Rendering in Games)
Next Generation Character Rendering
Jorge Jimenez, Etienne Danvoye and Javier von der Pahlen
GDC 2013 and GDC China 2013 Talk
SMAA: Enhanced Subpixel Morphological Antialiasing
Jorge Jimenez, Jose I. Echevarria, Tiago Sousa and Diego Gutierrez
Computer Graphics Forum, Vol. 31(2), EUROGRAPHICS 2012
Filtering Approaches for Real-Time Anti-Aliasing
Jorge Jimenez, Diego Gutierrez, Jason Yang, Alexander Reshetov, Pete Demoreuille, Tobias Berghoff, Cedric Perthuis, Henry Yu, Morgan McGuire, Timothy Lottes, Hugh Malan, Emil Persson, Dmitry Andreev and Tiago Sousa
SIGGRAPH 2011 Course
Practical Morphological Anti-Aliasing
Jorge Jimenez, Belen Masia, Jose I. Echevarria, Fernando Navarro and Diego Gutierrez
GPU Pro 2
A Practical Appearance Model for Dynamic Facial Color
Jorge Jimenez, Timothy Scully, Nuno Barbosa, Craig Donner, Xenxo Alvarez, Teresa Vieira, Paul Matts, Veronica Orvalho, Diego Gutierrez and Tim Weyrich
ACM Transactions on Graphics, Vol. 29(5), SIGGRAPH Asia 2010
Screen-Space Subsurface Scattering
Jorge Jimenez and Diego Gutierrez
GPU Pro
Practical and Realistic Facial Wrinkles Animation
Jorge Jimenez, Jose I. Echevarria, Christopher Oat and Diego Gutierrez
GPU Pro 2