Next Generation Post Processing in Call of Duty: Advanced Warfare

Next Generation Post Processing in Call of Duty: Advanced Warfare

SIGGRAPH 2014 Course (Advances in Real-Time Rendering in Games)
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Next Generation Character Rendering

Next Generation Character Rendering

GDC 2013 and GDC China 2013 Talk
PPTX [323.6 MB]
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SMAA: Enhanced Subpixel Morphological Antialiasing

Computer Graphics Forum, Vol. 31(2), EUROGRAPHICS 2012
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Filtering Approaches for Real-Time Anti-Aliasing

Filtering Approaches for Real-Time Anti-Aliasing

SIGGRAPH 2011 Course
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Practical Morphological Anti-Aliasing

GPU Pro 2
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A Practical Appearance Model for Dynamic Facial Color

A Practical Appearance Model for Dynamic Facial Color

ACM Transactions on Graphics, Vol. 29(5), SIGGRAPH Asia 2010
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Screen-Space Subsurface Scattering

Screen-Space Subsurface Scattering

GPU Pro
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Practical and Realistic Facial Wrinkles Animation

Practical and Realistic Facial Wrinkles Animation

GPU Pro 2
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