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Displaying January 2012 posts

SMAA v2.7 Released and EUROGRAPHICS Presentation

January 17, 2012

The full source code of SMAA has been finally released, including SMAA S2x and 4x! https://www.iryoku.com/smaa/#downloads Checkout the subpixel features section of the movie to see the new modes in action (or download the precompiled binary). We are also happy … Continue reading →

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    • Research Impact Retrospective: MLAA from 2009 to 2017
    • Next Generation Post Processing in Call of Duty: Advanced Warfare
    • Starry Eyed: Where Game Graphics Go Next
    • Next Generation Character Rendering
    • Next Generation Life
    • Open Your Eyes
    • SMAA 1x Featured on ARMA 2: Operation Arrowhead and Take on Helicopters
    • The Day Has Come
    • SMAA v2.7 Released and EUROGRAPHICS Presentation
    • SMAA T2x Source Code Released
    • SMAA: Enhanced Subpixel Morphological Antialiasing
    • Teasing our Real-Time Skin Rendering Advances
    • Jimenez’s MLAA Featured on Digital Foundry and GamesIndustry.biz
    • Torque 3D 1.1 Features Jimenez’s MLAA
    • Screen-Space Subsurface Scattering
    • Practical Morphological Anti-Aliasing
    • Starting Up at Full Throttle
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