Jorge Jimenez Jorge Jimenez
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Displaying August 2012 posts

Open Your Eyes

August 7, 2012

After a silent period, I’m proud to present the advances we’re doing in eye shading at Activision Blizzard! This wednesday I’ll talk about it in the Advances in Real-Time Rendering course (in SIGGRAPH 2012), I invite you to come by … Continue reading →

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  • Archive

    • Research Impact Retrospective: MLAA from 2009 to 2017
    • Next Generation Post Processing in Call of Duty: Advanced Warfare
    • Starry Eyed: Where Game Graphics Go Next
    • Next Generation Character Rendering
    • Next Generation Life
    • Open Your Eyes
    • SMAA 1x Featured on ARMA 2: Operation Arrowhead and Take on Helicopters
    • The Day Has Come
    • SMAA v2.7 Released and EUROGRAPHICS Presentation
    • SMAA T2x Source Code Released
    • SMAA: Enhanced Subpixel Morphological Antialiasing
    • Teasing our Real-Time Skin Rendering Advances
    • Jimenez’s MLAA Featured on Digital Foundry and GamesIndustry.biz
    • Torque 3D 1.1 Features Jimenez’s MLAA
    • Screen-Space Subsurface Scattering
    • Practical Morphological Anti-Aliasing
    • Starting Up at Full Throttle
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