Displaying October 2013 posts
Starry Eyed: Where Game Graphics Go Next
October 16, 2013
I was fortunate enough to appear in Develop‘s September issue! Check out the online version of the article here.
-
Archive
- Research Impact Retrospective: MLAA from 2009 to 2017
- Next Generation Post Processing in Call of Duty: Advanced Warfare
- Starry Eyed: Where Game Graphics Go Next
- Next Generation Character Rendering
- Next Generation Life
- Open Your Eyes
- SMAA 1x Featured on ARMA 2: Operation Arrowhead and Take on Helicopters
- The Day Has Come
- SMAA v2.7 Released and EUROGRAPHICS Presentation
- SMAA T2x Source Code Released
- SMAA: Enhanced Subpixel Morphological Antialiasing
- Teasing our Real-Time Skin Rendering Advances
- Jimenez’s MLAA Featured on Digital Foundry and GamesIndustry.biz
- Torque 3D 1.1 Features Jimenez’s MLAA
- Screen-Space Subsurface Scattering
- Practical Morphological Anti-Aliasing
- Starting Up at Full Throttle