2017

Research Impact Retrospective: MLAA from 2009 to 2017

High Performance Graphics 2017
PPTX [35.8 MB]
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2014

Next Generation Post Processing in Call of Duty: Advanced Warfare

SIGGRAPH 2014 Course (Advances in Real-Time Rendering in Games)
PPTX [407.7 MB]
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2013

Next Generation Character Rendering

GDC 2013 and GDC China 2013 Talk
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14 Comments
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2011

SMAA: Enhanced Subpixel Morphological Antialiasing

Computer Graphics Forum, Vol. 31(2), EUROGRAPHICS 2012
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5 Comments
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Filtering Approaches for Real-Time Anti-Aliasing

SIGGRAPH 2011 Course
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Practical Morphological Anti-Aliasing

GPU Pro 2
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Practical and Realistic Facial Wrinkles Animation

GPU Pro 2
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Non-photorealistic, depth-based image editing

Computers & Graphics
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2010

A Practical Appearance Model for Dynamic Facial Color

ACM Transactions on Graphics, Vol. 29(5), SIGGRAPH Asia 2010
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Real-Time Realistic Skin Translucency

IEEE Computer Graphics and Applications, Vol. 30(4)
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Stylized Depiction of Images Based on Depth Perception

NPAR: Non-Photorealistic Animation and Rendering 2010 (Best Paper Award)
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2009

Screen-Space Subsurface Scattering

GPU Pro
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11 Comments

Screen-Space Perceptual Rendering of Human Skin

ACM Transactions on Applied Perception, Vol. 6(4)
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2008

Faster Rendering of Human Skin

CEIG 2008
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Gaze-based Interaction in Virtual Environments

Journal of Universal Computer Science, Vol. 14 (19)
PDF [0.3 MB]

Interacción basada en la mirada en entornos 3D (Spanish)

Interacción 2008
PDF [0.4 MB]