Torque 3D 1.1 features Jimenez’s MLAA

Torque 3D 1.1 features Jimenez’s MLAA
No AA MLAA

We are proud to announce that our GPU MLAA implementation (Jimenez’s MLAA) will be featured in the upcoming version 1.1 of Torque 3D!

Here you have some sample screenshots that Eric Preisz kindly sent us (to easily compare no antialiasing with MLAA, we recommend opening the images in browser tabs, and keep them at their original resolution):


No AA MLAA

No AA MLAA

No AA MLAA

No AA MLAA

This close-up shows the quality of the gradients produced by MLAA, which is one of its strongest points when compared with MSAA:


No Antialiasing

MLAA

We encourage taking a look at the Torque 3D demo to see the whole thing in movement. We believe you will be convinced that MLAA has excellent temporal stability!

Images courtesy of GarageGames from the Torque 3D game engine.

Post a Comment

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>