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SMAA used in Astro Bot
2024.9

Achievement Unlocked. Screenshot.

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Became the President of Technology of Striking Distance Studios
2023.10

Epic Achievement Unlocked.

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Appeared in the interview 'The man who has made video game characters more human' for Vandal (Spanish videogame website)
2023.5
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Received a nomination for the 21st VES Award for Outstanding Animated Character
2023.1

Epic Achievement Unlocked. Screenshot. Link.

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Directed the Technical Visuals of The Callisto Protocol
2022.12

Epic Achievement Unlocked. Screenshot.

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My tweet for our character artwork in The Callisto Protocol receives 5.6K likes and 1K retweets
2022.11

Epic Achievement Unlocked. Screenshot. Link.

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Appeared in the article 'The key components of The Callisto Protocol to bring terror to the new generation' in 3DJuegos
2022.11
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Appeared in the article 'The Callisto Protocol boasts of photorealism' in SomosXbox
2022.11
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Appeared in the interview 'Speaking of technology, effort and creativity at Striking Distance Studios Spain' for Gamereactor
2022.10
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Appeared in the Preview of The Callisto Protocol in MeriStation
2022.10
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Appeared in the article 'The Callisto Protocol is more attached to Spain than you think' in Areajugones
2022.10
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Appeared in the article 'The Callisto Protocol is impressive' in IGN Italy
2022.10
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Appeared in the interview 'How AMD Radeon is Transforming Game Development' for AMD
2022.10

Achievement Unlocked. Screenshot. Link.

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Appeared in the docuseries 'Brutality in Horror Cinema and The Callisto Protocol' in IGN
2022.10

Achievement Unlocked. Screenshot. Link.

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Separable Subsurface Scattering used in Overwatch 2
2022.10

Achievement Unlocked.

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Opened Striking Distance Studios Spain physical studio in Zaragoza
2022.5

Epic Achievement Unlocked. Screenshot.

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Appeared in the interview 'Achieving Photorealistic Horror' for Striking Distance Studios
2021.2

Achievement Unlocked. Screenshot. Link.

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Separable Subsurface Scattering used in Nioh 2
2020.3

Achievement Unlocked.

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Separable Subsurface Scattering used in Persona 5: Strikers
2020.2

Achievement Unlocked.

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Appeared in the interview 'I never wanted to leave Zaragoza' For Periodico de Aragon (Local Newspaper)
2020.2
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Brought AAA game studio development to Zaragoza for the first time
2019.12

Epic Achievement Unlocked.

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Became the studio head of Striking Distance Studios Spain
2019.12

Epic Achievement Unlocked.

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Opened Striking Distance Studios Spain from the ground up
2019.12

Epic Achievement Unlocked.

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Separable Subsurface Scattering used in Marvel Ultimate Alliance 3
2019.7

Achievement Unlocked.

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Separable Subsurface Scattering used in Marvel Spider-Man
2018.9

Achievement Unlocked.

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Appeared in Real-Time Rendering Book 4th Edition
2018.6

Achievement Unlocked.

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Separable Subsurface Scattering used in Nioh
2017.2

Achievement Unlocked.

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Appeared in Last Guardian credits
2016.12

Achievement Unlocked. Screenshot.

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SMAA used in Dead Rising 4
2016.12

Achievement Unlocked.

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Separable Subsurface Scattering used in The Elder Scrolls V: Skyrim Special Edition
2016.10

Achievement Unlocked.

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Received the IV Edition Ejecutivos Award for Research and Development of New Technologies
2016.6

Achievement Unlocked. Screenshot.

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Separable Subsurface Scattering and our eye rendering techniques used in Unreal Engine
2016.3

Achievement Unlocked. Screenshot. Link.

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Our artwork was selected for the Computer Graphics Vol. 35 (1) Forum Front Cover
2016.2

Achievement Unlocked. Screenshot. Link.

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Appeared in Starcraft 2 credits
2015.11

Achievement Unlocked. Screenshot.

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Call of Duty Advanced Warfare won 'Best Graphics Technology' IGN Award
2015.2

Epic Achievement Unlocked. Screenshot.

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Separable Subsurface Scattering used in Dragon Quest Heroes
2015.2

Achievement Unlocked.

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Screen-Space Subsurface Scattering used in Uncharted 4
2014.12

Achievement Unlocked. Screenshot. Link.

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SMAA used in Dead Rising 3: Apocalypse Edition
2014.11

Achievement Unlocked.

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Had a major role in Call of Duty Advanced Warfare visuals
2014.10

Epic Achievement Unlocked.

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Appeared in the article 'GDC 2013: Activision shows off its new technology in IGN
2014.6
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SMAA used in Watch_Dogs
2014.5

Achievement Unlocked.

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Contributed to Call of Duty for the first time
2013.10

Achievement Unlocked.

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SMAA used in Assassin's Creed IV: Black Flag
2013.10

Achievement Unlocked.

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Became an Activision Technical Director
2013.12

Epic Achievement Unlocked.

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Appeared in the interview 'Starry eyed' for Develop Magazine
2013.9

Achievement Unlocked. Screenshot. Link.

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Appeared in the interview 'Video game avatars with Aragonese seal' for Heraldo de Aragon (Local Newspaper)
2013.5

Achievement Unlocked. Screenshot.

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Appeared in the article 'Video game or reality?' in Gizmodo
2013.5

Achievement Unlocked. Auto-Translated Link.

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Appeared in the article 'Activision shows what its photorealistic characters will be like' in Juegos.es
2013.4
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Received Activision 2013 Central Studios Retreat Award for my Contributions to Activision Central Tech
2013.3

Achievement Unlocked. Screenshot.

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Appeared in the article 'GDC: Activision showcases its new ugly man tech' in Destroid
2013.3

Achievement Unlocked. Screenshot. Link.

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Appeared in the article 'Activision shows off next-gen visuals' in GameSpot
2013.3

Achievement Unlocked. Screenshot. Link.

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Appeared in the article 'This is how hyperrealistic the games of the future will be' in Gizmodo
2013.3

Achievement Unlocked. Auto-Translated Link.

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Appeared in the article 'Activision shows the facial technology of its games in the future' in Vida Extra
2013.3

Achievement Unlocked. Auto-Translated Link.

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Appeared in the article 'GDC 2013: Activision demo their next gen face tech' in PC Gamer
2013.3

Achievement Unlocked. Screenshot. Link.

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Appeared in the article 'Activision shows off uncanny, next gen facial rendering tech at GDC 2013' in PSU
2013.3

Achievement Unlocked. Screenshot. Link.

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Appeared in the article 'GDC 2013: PS4 details, Activision enters the Uncanny Valley, Konami unveils MGS5, and Unreal Engine 4' in ExtremeTech
2013.3

Achievement Unlocked. Screenshot. Link.

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Next-Generation Character Rendering movie in YouTube received 1.5M views
2013.3

Epic Achievement Unlocked. Screenshot. Link.

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Presented in GDC for the first time
2013.3

Epic Achievement Unlocked. Screenshot. Link.

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SMAA used in Dead Space 3
2013.2

Achievement Unlocked.

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SMAA used in Crysis 3
2013.2

Achievement Unlocked.

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Appeared in the article 'Activision Blizzard to show next-gen character rendering tech at GDC' in Polygon
2013.1

Achievement Unlocked. Screenshot. Link.

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Appeared in the article 'GDC 2013 Adds Pixar Story, Activision Blizzard Next Gen Rendering Talks' in GDC News
2013.1

Achievement Unlocked. Screenshot. Link.

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Screen-Space Subsurface Scattering used in Square Enix Agni's Philosophy
2012.11

Achievement Unlocked. Screenshot. Link.

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Presented in SIGGRAPH Advances in Real-Time Rendering for the first time
2012.8

Epic Achievement Unlocked. Screenshot. Link.

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Became Doctor of Philosophy with my Photorealism and Real-Time Visuals Thesis
2012.7

Epic Achievement Unlocked. Screenshot.

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Our Digital Humans artwork was selected for the Public exhibition 'Big Data' at the National Library of New Zealand
2012.6

Achievement Unlocked. Screenshot. Link.

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SMAA used in Project CARS
2012.4

Achievement Unlocked.

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Started remote work for Activision as a contractor
2012.3

Epic Achievement Unlocked.

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Appeared in the interview 'The New Level of Realism in Games' for EGW Magazine (biggest videogame magazine in Brasil)
2012.3

Achievement Unlocked. Screenshot.

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SMAA 1x used in Take On Helicopters
2012.3

Achievement Unlocked.

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SMAA 1x used in ARMA 2: Operation Arrowhead
2012.2

Achievement Unlocked.

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Appeared in the article 'The Video Games Of The Future Could Look This Awesome' in Kotaku
2012.2

Achievement Unlocked. Screenshot. Link.

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Appeared in the article 'MANFACE: Perfecting CG Spotty Skin' in Rock Paper Shotgun
2012.2

Achievement Unlocked. Screenshot. Link.

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Separable Subsurface Scattering movie in Vimeo received 0.8M views
2012.2

Epic Achievement Unlocked. Screenshot. Link.

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Jimenez's MLAA used in Raving Rabbids Alive and Kicking for Xbox 360
2011.10

Achievement Unlocked.

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Jimenez's MLAA used in MESA
2011.8

Achievement Unlocked. Screenshot. Link.

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Organized a course for SIGGRAPH for the first time
2011.8

Achievement Unlocked. Link.

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Screen-Space Subsurface Scattering used in Unigine
2011.5

Achievement Unlocked. Screenshot. Link.

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Screen-Space Subsurface Scattering used in Unreal Engine 3
2011.5

Achievement Unlocked. Screenshot. Link.

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Jimenez's MLAA used in Torque 3D
2011.3

Achievement Unlocked.

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Screen-Space Subsurface Scattering used in CryEngine 3
2011.3

Achievement Unlocked. Screenshot. Link.

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Screen-Space Subsurface Scattering used in RawK
2011.3

Achievement Unlocked. Screenshot.

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Our Digital Humans artwork appeared in the SIGGRAPH Asia 2011 Attendees Page
2011.3

Achievement Unlocked. Screenshot. Link.

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Our Morphological Antialiasing work was selected for the GPU Pro 2 Front Cover
2011.2

Achievement Unlocked. Screenshot.

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Appeared in our article 'Destroy All Jaggies' for the Game Developer Magazine
2011.1

Achievement Unlocked.

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Our Digital Humans artwork appeared in the Korea JoongAng Daily
2010.12

Achievement Unlocked. Screenshot.

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Our Digital Humans artwork was selected for the SIGGRAPH ASIA Transactions on Graphics Vol. 29 (6) Front Cover
2010.12

Achievement Unlocked. Screenshot.

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Presented in SIGGRAPH for the first time
2010.12

Epic Achievement Unlocked.

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Published my first paper in SIGGRAPH
2010.12

Epic Achievement Unlocked. Link.

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Jimenez's MLAA appeared in DigitalFoundry
2010.10

Achievement Unlocked. Screenshot. Link.

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Our Facial Skin Color work appeared in New Scientist
2010.10

Achievement Unlocked. Screenshot. Link.

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Our artwork was selected for the Proceedings of NPAR 2010 Front Cover
2010.9

Achievement Unlocked. Screenshot.

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Received the NPAR 2010 Best Paper Award
2010.9

Achievement Unlocked. Screenshot.

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Appeared in GPU Pro book series for the first time
2010.6

Achievement Unlocked. Link.

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Appeared in the interview 'Virtual skin that caresses the viewer' for Heraldo de Aragon (Local Newspaper)
2010.3

Achievement Unlocked. Screenshot.

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Appeared in Aragon Radio (Local Radio)
2010.3

Achievement Unlocked.

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Our Digital Humans artwork appeared in the APGV 2010 Front Page
2009.12

Achievement Unlocked. Screenshot.