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Appeared in the interview 'The man who has made video game characters more human' for Vandal (Spanish videogame website)
2023.5
Achievement Image
Received a nomination for the 21st VES Award for Outstanding Animated Character
2023.1

Epic Achievement Unlocked. Screenshot. Link.

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Directed the Technical Visuals of The Callisto Protocol
2022.12

Epic Achievement Unlocked. Screenshot.

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My tweet for our character artwork in The Callisto Protocol receives 5.6K likes and 1K retweets
2022.11

Epic Achievement Unlocked. Screenshot. Link.

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Appeared in the article 'The key components of The Callisto Protocol to bring terror to the new generation' in 3DJuegos
2022.11
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Appeared in the article 'The Callisto Protocol boasts of photorealism' in SomosXbox
2022.11
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Appeared in the interview 'Speaking of technology, effort and creativity at Striking Distance Studios Spain' for Gamereactor
2022.10
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Appeared in the Preview of The Callisto Protocol in MeriStation
2022.10
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Appeared in the article 'The Callisto Protocol is more attached to Spain than you think' in Areajugones
2022.10
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Appeared in the article 'The Callisto Protocol is impressive' in IGN Italy
2022.10
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Appeared in the interview 'How AMD Radeon is Transforming Game Development' for AMD
2022.10

Achievement Unlocked. Screenshot. Link.

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Appeared in the docuseries 'Brutality in Horror Cinema and The Callisto Protocol' in IGN
2022.10

Achievement Unlocked. Screenshot. Link.

Achievement Image
Separable Subsurface Scattering used in Overwatch 2
2022.10

Achievement Unlocked.

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Opened Striking Distance Studios Spain physical studio in Zaragoza
2022.5

Epic Achievement Unlocked. Screenshot.

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Appeared in the interview 'Achieving Photorealistic Horror' for Striking Distance Studios
2021.2

Achievement Unlocked. Screenshot. Link.

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Separable Subsurface Scattering used in Nioh 2
2020.3

Achievement Unlocked.

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Separable Subsurface Scattering used in Persona 5: Strikers
2020.2

Achievement Unlocked.

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Appeared in the interview 'I never wanted to leave Zaragoza' For Periodico de Aragon (Local Newspaper)
2020.2
Achievement Image
Brought AAA game studio development to Zaragoza for the first time
2019.12

Epic Achievement Unlocked.

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Became the studio head of Striking Distance Studios Spain
2019.12

Epic Achievement Unlocked.

Achievement Image
Opened Striking Distance Studios Spain from the ground up
2019.12

Epic Achievement Unlocked.

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Separable Subsurface Scattering used in Marvel Ultimate Alliance 3
2019.7

Achievement Unlocked.

Achievement Image
Separable Subsurface Scattering used in Marvel Spider-Man
2018.9

Achievement Unlocked.

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Appeared in Real-Time Rendering Book 4th Edition
2018.6

Achievement Unlocked.

Achievement Image
Separable Subsurface Scattering used in Nioh
2017.2

Achievement Unlocked.

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Appeared in Last Guardian credits
2016.12

Achievement Unlocked. Screenshot.

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SMAA used in Dead Rising 4
2016.12

Achievement Unlocked.

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Separable Subsurface Scattering used in The Elder Scrolls V: Skyrim Special Edition
2016.10

Achievement Unlocked.

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Received the IV Edition Ejecutivos Award for Research and Development of New Technologies
2016.6

Achievement Unlocked. Screenshot.

Achievement Image
Separable Subsurface Scattering and our eye rendering techniques used in Unreal Engine
2016.3

Achievement Unlocked. Screenshot. Link.

Achievement Image
Our artwork was selected for the Computer Graphics Vol. 35 (1) Forum Front Cover
2016.2

Achievement Unlocked. Screenshot. Link.

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Appeared in Starcraft 2 credits
2015.11

Achievement Unlocked. Screenshot.

Achievement Image
Call of Duty Advanced Warfare won 'Best Graphics Technology' IGN Award
2015.2

Epic Achievement Unlocked. Screenshot.

Achievement Image
Separable Subsurface Scattering used in Dragon Quest Heroes
2015.2

Achievement Unlocked.

Achievement Image
Screen-Space Subsurface Scattering used in Uncharted 4
2014.12

Achievement Unlocked. Screenshot. Link.

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SMAA used in Dead Rising 3: Apocalypse Edition
2014.11

Achievement Unlocked.

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Had a major role in Call of Duty Advanced Warfare visuals
2014.10

Epic Achievement Unlocked.

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Appeared in the article 'GDC 2013: Activision shows off its new technology in IGN
2014.6
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SMAA used in Watch_Dogs
2014.5

Achievement Unlocked.

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Contributed to Call of Duty for the first time
2013.10

Achievement Unlocked.

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SMAA used in Assassin's Creed IV: Black Flag
2013.10

Achievement Unlocked.

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Became an Activision Technical Director
2013.12

Epic Achievement Unlocked.

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Appeared in the interview 'Starry eyed' for Develop Magazine
2013.9

Achievement Unlocked. Screenshot. Link.

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Appeared in the interview 'Video game avatars with Aragonese seal' for Heraldo de Aragon (Local Newspaper)
2013.5

Achievement Unlocked. Screenshot.

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Appeared in the article 'Video game or reality?' in Gizmodo
2013.5

Achievement Unlocked. Auto-Translated Link.

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Appeared in the article 'Activision shows what its photorealistic characters will be like' in Juegos.es
2013.4
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Received Activision 2013 Central Studios Retreat Award for my Contributions to Activision Central Tech
2013.3

Achievement Unlocked. Screenshot.

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Appeared in the article 'GDC: Activision showcases its new ugly man tech' in Destroid
2013.3

Achievement Unlocked. Screenshot. Link.

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Appeared in the article 'Activision shows off next-gen visuals' in GameSpot
2013.3

Achievement Unlocked. Screenshot. Link.

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Appeared in the article 'This is how hyperrealistic the games of the future will be' in Gizmodo
2013.3

Achievement Unlocked. Auto-Translated Link.

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Appeared in the article 'Activision shows the facial technology of its games in the future' in Vida Extra
2013.3

Achievement Unlocked. Auto-Translated Link.

Achievement Image
Appeared in the article 'GDC 2013: Activision demo their next gen face tech' in PC Gamer
2013.3

Achievement Unlocked. Screenshot. Link.

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Appeared in the article 'Activision shows off uncanny, next gen facial rendering tech at GDC 2013' in PSU
2013.3

Achievement Unlocked. Screenshot. Link.

Achievement Image
Appeared in the article 'GDC 2013: PS4 details, Activision enters the Uncanny Valley, Konami unveils MGS5, and Unreal Engine 4' in ExtremeTech
2013.3

Achievement Unlocked. Screenshot. Link.

Achievement Image
Next-Generation Character Rendering movie in YouTube received 1.5M views
2013.3

Epic Achievement Unlocked. Screenshot. Link.

Achievement Image
Presented in GDC for the first time
2013.3

Epic Achievement Unlocked. Screenshot. Link.

Achievement Image
SMAA used in Dead Space 3
2013.2

Achievement Unlocked.

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SMAA used in Crysis 3
2013.2

Achievement Unlocked.

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Appeared in the article 'Activision Blizzard to show next-gen character rendering tech at GDC' in Polygon
2013.1

Achievement Unlocked. Screenshot. Link.

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Appeared in the article 'GDC 2013 Adds Pixar Story, Activision Blizzard Next Gen Rendering Talks' in GDC News
2013.1

Achievement Unlocked. Screenshot. Link.

Achievement Image
Screen-Space Subsurface Scattering used in Square Enix Agni's Philosophy
2012.11

Achievement Unlocked. Screenshot. Link.

Achievement Image
Presented in SIGGRAPH Advances in Real-Time Rendering for the first time
2012.8

Epic Achievement Unlocked. Screenshot. Link.

Achievement Image
Became Doctor of Philosophy with my Photorealism and Real-Time Visuals Thesis
2012.7

Epic Achievement Unlocked. Screenshot.

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Our Digital Humans artwork was selected for the Public exhibition 'Big Data' at the National Library of New Zealand
2012.6

Achievement Unlocked. Screenshot. Link.

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SMAA used in Project CARS
2012.4

Achievement Unlocked.

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Started remote work for Activision as a contractor
2012.3

Epic Achievement Unlocked.

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Appeared in the interview 'The New Level of Realism in Games' for EGW Magazine (biggest videogame magazine in Brasil)
2012.3

Achievement Unlocked. Screenshot.

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SMAA 1x used in Take On Helicopters
2012.3

Achievement Unlocked.

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SMAA 1x used in ARMA 2: Operation Arrowhead
2012.2

Achievement Unlocked.

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Appeared in the article 'The Video Games Of The Future Could Look This Awesome' in Kotaku
2012.2

Achievement Unlocked. Screenshot. Link.

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Appeared in the article 'MANFACE: Perfecting CG Spotty Skin' in Rock Paper Shotgun
2012.2

Achievement Unlocked. Screenshot. Link.

Achievement Image
Separable Subsurface Scattering movie in Vimeo received 0.8M views
2012.2

Epic Achievement Unlocked. Screenshot. Link.

Achievement Image
Jimenez's MLAA used in Raving Rabbids Alive and Kicking for Xbox 360
2011.10

Achievement Unlocked.

Achievement Image
Jimenez's MLAA used in MESA
2011.8

Achievement Unlocked. Screenshot. Link.

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Organized a course for SIGGRAPH for the first time
2011.8

Achievement Unlocked. Link.

Achievement Image
Screen-Space Subsurface Scattering used in Unigine
2011.5

Achievement Unlocked. Screenshot. Link.

Achievement Image
Screen-Space Subsurface Scattering used in Unreal Engine 3
2011.5

Achievement Unlocked. Screenshot. Link.

Achievement Image
Jimenez's MLAA used in Torque 3D
2011.3

Achievement Unlocked.

Achievement Image
Screen-Space Subsurface Scattering used in CryEngine 3
2011.3

Achievement Unlocked. Screenshot. Link.

Achievement Image
Screen-Space Subsurface Scattering used in RawK
2011.3

Achievement Unlocked. Screenshot.

Achievement Image
Our Digital Humans artwork appeared in the SIGGRAPH Asia 2011 Attendees Page
2011.3

Achievement Unlocked. Screenshot. Link.

Achievement Image
Our Morphological Antialiasing work was selected for the GPU Pro 2 Front Cover
2011.2

Achievement Unlocked. Screenshot.

Achievement Image
Appeared in our article 'Destroy All Jaggies' for the Game Developer Magazine
2011.1

Achievement Unlocked.

Achievement Image
Our Digital Humans artwork appeared in the Korea JoongAng Daily
2010.12

Achievement Unlocked. Screenshot.

Achievement Image
Our Digital Humans artwork was selected for the SIGGRAPH ASIA Transactions on Graphics Vol. 29 (6) Front Cover
2010.12

Achievement Unlocked. Screenshot.

Achievement Image
Presented in SIGGRAPH for the first time
2010.12

Epic Achievement Unlocked.

Achievement Image
Published my first paper in SIGGRAPH
2010.12

Epic Achievement Unlocked. Link.

Achievement Image
Jimenez's MLAA appeared in DigitalFoundry
2010.10

Achievement Unlocked. Screenshot. Link.

Achievement Image
Our Facial Skin Color work appeared in New Scientist
2010.10

Achievement Unlocked. Screenshot. Link.

Achievement Image
Our artwork was selected for the Proceedings of NPAR 2010 Front Cover
2010.9

Achievement Unlocked. Screenshot.

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Received the NPAR 2010 Best Paper Award
2010.9

Achievement Unlocked. Screenshot.

Achievement Image
Appeared in GPU Pro book series for the first time
2010.6

Achievement Unlocked. Link.

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Appeared in the interview 'Virtual skin that caresses the viewer' for Heraldo de Aragon (Local Newspaper)
2010.3

Achievement Unlocked. Screenshot.

Achievement Image
Appeared in Aragon Radio (Local Radio)
2010.3

Achievement Unlocked.

Achievement Image
Our Digital Humans artwork appeared in the APGV 2010 Front Page
2009.12

Achievement Unlocked. Screenshot.