What a sad day for the game industry, farewell Satoru Iwata, we will never forget you. #Nintendo
Comprehensive comparison of GPU blur strategies, and tightly related to bloom filtering. Very cool stuff: software.intel.com/en-us/blogs…
A very nice bloom optimization, which I forgotten to retweet back in the day! twitter.com/pixelmager/status/…
So thrilled! twitter.com/CallofDuty/status/…
www.rocketstock.com/blog/opini… I specially sympathize with "The move to HD and 4K make CGI less convincing" and "Stylized grades and CGI don’t mix"
Displaying April 2011 posts
(Image rendered in real-time) The new generation of game engines is out there! They are full of new rendering techniques, including classic topics like shadows, water rendering and post-processing, and also more recent techniques such as deferred shading and post-processing … Continue reading