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Thrilled to present 'Filmic SMAA: Sharp Morphological and Temporal Antialiasing' in the #SIGGRAPH Advances in RTR course tomorrow!
Displaying April 2011 posts
(Image rendered in real-time) The new generation of game engines is out there! They are full of new rendering techniques, including classic topics like shadows, water rendering and post-processing, and also more recent techniques such as deferred shading and post-processing … Continue reading