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Displaying April 2011 posts

Screen-Space Subsurface Scattering

April 6, 2011

Image rendered in real-time The new generation of game engines is out there! They are full of new rendering techniques, including classic topics like shadows, water rendering and post-processing, and also more recent techniques such as deferred shading and post-processing … Continue reading →

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    • Screen-Space Subsurface Scattering
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