The Rendering of The Callisto Protocol
Jorge Jimenez and Miguel Petersen
SIGGRAPH 2023
The Character Rendering Art of The Callisto Protocol
Jorge Jimenez, Martin Contel and Glauco Longhi
GDC 2023
Next Generation Character Rendering
Jorge Jimenez, Etienne Danvoye and Javier von der Pahlen
GDC 2013 and GDC China 2013
Separable Subsurface Scattering
Jorge Jimenez, Károly Zsolnai, Adrian Jarabo, Christian Freude, Thomas Auzinger, Xian-Chun Wu, Javier von der Pahlen, Michael Wimmer and Diego Gutierrez
Computer Graphics Forum, Vol 34(6), Eurographics Symposium on Rendering 2015
Next Generation Post Processing in Call of Duty: Advanced Warfare
Jorge Jimenez
SIGGRAPH 2014 Course, Advances in Real-Time Rendering in Games
A Practical Appearance Model for Dynamic Facial Color
Jorge Jimenez, Timothy Scully, Nuno Barbosa, Craig Donner, Xenxo Alvarez, Teresa Vieira, Paul Matts, Veronica Orvalho, Diego Gutierrez and Tim Weyrich
ACM Transactions on Graphics, Vol. 29(5), SIGGRAPH Asia 2010
Filmic SMAA
Jorge Jimenez
SIGGRAPH 2016 Course, Advances in Real-Time Rendering in Games
Dynamic Temporal Antialiasing and Upsampling in Call of Duty
Jorge Jimenez
Digital Dragons 2018
SMAA: Enhanced Subpixel Morphological Antialiasing
Jorge Jimenez, Jose I. Echevarria, Tiago Sousa and Diego Gutierrez
Computer Graphics Forum, Vol. 31(2), EUROGRAPHICS 2012
Practical Realtime Strategies for Accurate Indirect Occlusion
Jorge Jimenez, Xianchun Wu, Angelo Pesce and Adrian Jarabo
SIGGRAPH 2016, Physically Based Shading in Theory and Practice Course
2023
The Rendering of The Callisto Protocol
Jorge Jimenez and Miguel Petersen
SIGGRAPH 2023
The Character Rendering Art of The Callisto Protocol
Jorge Jimenez, Martin Contel and Glauco Longhi
GDC 2023
2018
Dynamic Temporal Antialiasing and Upsampling in Call of Duty
Jorge Jimenez
Digital Dragons 2018
2017
Research Impact Retrospective: MLAA from 2009 to 2017
Alexander Reshetov and Jorge Jimenez
High Performance Graphics 2017
Dynamic Temporal Antialiasing in Call of Duty Infinite Warfare
Jorge Jimenez
SIGGRAPH 2017 Course, Advances in Real-Time Rendering in Games
2016
Filmic SMAA
Jorge Jimenez
SIGGRAPH 2016 Course, Advances in Real-Time Rendering in Games
Practical Realtime Strategies for Accurate Indirect Occlusion
Jorge Jimenez, Xianchun Wu, Angelo Pesce and Adrian Jarabo
SIGGRAPH 2016, Physically Based Shading in Theory and Practice Course
2015
Separable Subsurface Scattering
Jorge Jimenez, Károly Zsolnai, Adrian Jarabo, Christian Freude, Thomas Auzinger, Xian-Chun Wu, Javier von der Pahlen, Michael Wimmer and Diego Gutierrez
Computer Graphics Forum, Vol 34(6), Eurographics Symposium on Rendering 2015
2014
Next Generation Post Processing in Call of Duty: Advanced Warfare
Jorge Jimenez
SIGGRAPH 2014 Course, Advances in Real-Time Rendering in Games
2013
Next Generation Character Rendering
Jorge Jimenez, Etienne Danvoye and Javier von der Pahlen
GDC 2013 and GDC China 2013
2012
Separable Subsurface Scattering and Photorealistic Eyes Rendering
Jorge Jimenez, Etienne Danvoye and Javier von der Pahlen
SIGGRAPH 2012 Course, Advances in Real-Time Rendering in Games
2011
SMAA: Enhanced Subpixel Morphological Antialiasing
Jorge Jimenez, Jose I. Echevarria, Tiago Sousa and Diego Gutierrez
Computer Graphics Forum, Vol. 31(2), EUROGRAPHICS 2012
Filtering Approaches for Real-Time Anti-Aliasing
Jorge Jimenez, Diego Gutierrez, Jason Yang, Alexander Reshetov, Pete Demoreuille, Tobias Berghoff, Cedric Perthuis, Henry Yu, Morgan McGuire, Timothy Lottes, Hugh Malan, Emil Persson, Dmitry Andreev and Tiago Sousa
SIGGRAPH 2011 Course
Practical Morphological Anti-Aliasing
Jorge Jimenez, Belen Masia, Jose I. Echevarria, Fernando Navarro and Diego Gutierrez
GPU Pro 2
Practical and Realistic Facial Wrinkles Animation
Jorge Jimenez, Jose I. Echevarria, Christopher Oat and Diego Gutierrez
GPU Pro 2
Non-Photorealistic, Depth-Based Image Editing
Jorge Lopez-Moreno, Jorge Jimenez, Sunil Hadap, Erik Reinhard, Ken Anjyo and Diego Gutierrez
Computers & Graphics
2010
A Practical Appearance Model for Dynamic Facial Color
Jorge Jimenez, Timothy Scully, Nuno Barbosa, Craig Donner, Xenxo Alvarez, Teresa Vieira, Paul Matts, Veronica Orvalho, Diego Gutierrez and Tim Weyrich
ACM Transactions on Graphics, Vol. 29(5), SIGGRAPH Asia 2010
Real-Time Realistic Skin Translucency
Jorge Jimenez, David Whelan, Veronica Sundstedt and Diego Gutierrez
IEEE Computer Graphics and Applications, Vol. 30(4)
Stylized Depiction of Images Based on Depth Perception
Jorge Lopez-Moreno, Jorge Jimenez, Sunil Hadap, Erik Reinhard, Ken Anjyo and Diego Gutierrez
NPAR: Non-Photorealistic Animation and Rendering 2010 (Best Paper Award)
2009
Screen-Space Subsurface Scattering
Jorge Jimenez and Diego Gutierrez
GPU Pro
Screen-Space Perceptual Rendering of Human Skin
Jorge Jimenez, Veronica Sundstedt and Diego Gutierrez
ACM Transactions on Applied Perception, Vol. 6(4)
2008
Faster Rendering of Human Skin
Jorge Jimenez and Diego Gutierrez
CEIG 2008
Gaze-based Interaction in Virtual Environments
Jorge Jimenez, Diego Gutierrez and Pedro Latorre
Journal of Universal Computer Science, Vol. 14 (19)
Interacción basada en la mirada en entornos 3D (Spanish)
Jorge Jimenez, Diego Gutierrez and Pedro Latorre
Interacción 2008