Jorge Jimenez Jorge Jimenez
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Displaying October 2011 posts

SMAA T2x Source Code Released

October 29, 2011

We’re thrilled to announce the release of the SMAA T2x source code! We joined forces with Tiago Sousa from Crytek, to deliver a very mature temporal antialiasing solution. It has been integrated into CryEngine 3, checkout the SMAA demo movie. … Continue reading →

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  • Archive

    • Research Impact Retrospective: MLAA from 2009 to 2017
    • Next Generation Post Processing in Call of Duty: Advanced Warfare
    • Starry Eyed: Where Game Graphics Go Next
    • Next Generation Character Rendering
    • Next Generation Life
    • Open Your Eyes
    • SMAA 1x Featured on ARMA 2: Operation Arrowhead and Take on Helicopters
    • The Day Has Come
    • SMAA v2.7 Released and EUROGRAPHICS Presentation
    • SMAA T2x Source Code Released
    • SMAA: Enhanced Subpixel Morphological Antialiasing
    • Teasing our Real-Time Skin Rendering Advances
    • Jimenez’s MLAA Featured on Digital Foundry and GamesIndustry.biz
    • Torque 3D 1.1 Features Jimenez’s MLAA
    • Screen-Space Subsurface Scattering
    • Practical Morphological Anti-Aliasing
    • Starting Up at Full Throttle
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