After a silent period, I’m proud to present the advances we’re doing in eye shading at Activision Blizzard!
This wednesday I’ll talk about it in the Advances in Real-Time Rendering course (in SIGGRAPH 2012), I invite you to come by for all the gory details!
The R&D team behind this shader consists on Javier Von Der Pahlen (Technology Director R&D and Photographer), Etienne Danvoye (Technical Director) and me (Real-Time Graphics Researcher). Also participated Zbyněk Kysela (Modeler and Texture Artist), Suren Manvelyan (Photographer) and Bernardo Antoniazzi (Techical Art Director).
Performance wise, rendering the eyes takes a 2%-3% of the whole demo. This is work in progress, but here you have some shots showcasing our shader: