Next Generation Character Rendering

Next Generation Character Rendering

As promised, here you have the GDC 2013 slides of our Next-Generation Character Rendering talk (see link below).

Beware of the big download, the slides are full of high-definition images and movies. Hope you like them!

We will be presenting it again in GDC China 2013, so if you are nearby, we invite you to come by!

PPTX [315.4 MB]
  1. Paul:

    Awesome! Thank you Jorge!

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  3. Lee Perry-Smith:

    Fascinating read and amazing research, thank you for sharing the slides. Incredible work.

  4. Michael:

    This is amazing. Do you think you’ll release a new demo for it? Or are there any games in development that will take advantage of this work? I can’t wait. Again, great job.

  5. Jorge Jimenez:

    Thanks for the comments!

    @Michael: at this point we can’t answer that, but thanks for the interest!

  6. April Tsui:

    Awesome!Looking forward to see you in GDC China.

  7. Sébastien Lagarde:

    Awesome, with just the render of a head, you cover almost all topics of a modern graphic engine! Your slides are a treasure of information and technique. Big thanks for that!

  8. Jorge Jimenez:

    Thanks Sébastien for all the knowledge you shared on your blog, and for the conversations about physically based rendering; it was an amazing source of inspiration :-)

    And thanks for your kind comments as well, it means a lot to me.

  9. Alex Tamayo:

    ¡Enhorabuena, Jorge! What a brilliant read. Thanks for sharing.

  10. This is awesome! :)

  11. CruNcher:

    Your results are inspiring for everyone in this field :)

    @Sébastien Lagarde
    Whatever people say Remember me was awesome and inspiring as well :)

  12. Mike:

    I really liked this, fascinating stuff. Even if I won’t be duplicating the technology here soon, I learned a lot about why things look the way they do and the advanced details of rendering that had escaped me.

    I thought I knew a lot, but it took 11 hours to go through and understand this =o