I was fortunate enough to appear in Develop‘s September issue!
Check out the online version of the article here.
jorge eres una maquina !!!
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Comprehensive comparison of GPU blur strategies, and tightly related to bloom filtering. Very cool stuff:
June 16, 2015 8:44 pm
A very nice bloom optimization, which I forgotten to retweet back in the day! twitter.com/pixelmager/status/…
June 16, 2015 2:39 pm
So thrilled! twitter.com/CallofDuty/status/…
June 14, 2015 3:05 pm
I specially sympathize with "The move to HD and 4K make CGI less convincing" and "Stylized grades and CGI don’t mix"
June 11, 2015 11:21 pm
Call for Participants for #SIGGRAPHAsia 2015 R&D in the Video Game Industry, join us!
May 30, 2015 5:20 pm