I was fortunate enough to appear in Develop‘s September issue!
Check out the online version of the article here.
jorge eres una maquina !!!
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Our real-time character render has been selected for the Computer Graphics Forum cover! onlinelibrary.wiley.com/doi/10… pic.twitter.com/bZgynhD8Al
March 29, 2016 9:00 pm
Amazing #SIGGRAPH2015 physically based shading course and amazing talks and stuff by my colleagues @kenpex, @miwanicki and Danny Chan!
August 12, 2015 9:57 pm
What a sad day for the game industry, farewell Satoru Iwata, we will never forget you. #Nintendo
July 13, 2015 10:42 am
Comprehensive comparison of GPU blur strategies, and tightly related to bloom filtering. Very cool stuff:
June 16, 2015 8:44 pm
A very nice bloom optimization, which I forgotten to retweet back in the day! twitter.com/pixelmager/status/…
June 16, 2015 2:39 pm