Author Archives: Jorge Jimenez

SMAA: Enhanced Subpixel Morphological Antialiasing

We are proud to announce the evolution of Jimenez’s MLAA! SMAA: Subpixel Morphological Antialiasing It solves the key weaknesses of MLAA by introducing the following features: Improved pattern searchs Improved pattern detection Diagonal handling Avoiding the general roundness introduced by … Continue reading

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Teasing our Real-Time Skin Rendering Advances

These last weeks we’ve been researching a little bit more on skin rendering, and found a really interesting discovery that allows our shader to run in only two passes (as any separable convolution). The results are not the same, but … Continue reading

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Jimenez’s MLAA Featured on Digital Foundry and GamesIndustry.biz

Links to the articles: The Future of Anti-Aliasing (Digital Foundry) MLAA heads for 360 and PC (GamesIndustry.biz)

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Torque 3D 1.1 Features Jimenez’s MLAA

We are proud to announce that our GPU MLAA implementation (Jimenez’s MLAA) will be featured in the upcoming version 1.1 of Torque 3D! Here you have some sample screenshots that Eric Preisz kindly sent us (to easily compare no antialiasing … Continue reading

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Screen-Space Subsurface Scattering

Image rendered in real-time The new generation of game engines is out there! They are full of new rendering techniques, including classic topics like shadows, water rendering and post-processing, and also more recent techniques such as deferred shading and post-processing … Continue reading

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Practical Morphological Anti-Aliasing

It was a year ago when I was talking about games with my big brother. He was telling me how much MSAA was degrading performance in his rig and that he thought that maybe a better solution could be to … Continue reading

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Starting Up at Full Throttle

Hi all, and welcome to www.iryoku.com! I’ll be posting around about the development and deployment progress of the game technology being produced here in the Universidad de Zaragoza, which is gaining a lot of momentum lately. Right now, I can’t … Continue reading

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