2023

The Rendering of The Callisto Protocol

SIGGRAPH 2023

The Character Rendering Art of The Callisto Protocol

GDC 2023
Presentation Video

2018

Dynamic Temporal Antialiasing and Upsampling in Call of Duty

Digital Dragons 2018
Powerpoint [129.8 MB]

2017

Research Impact Retrospective: MLAA from 2009 to 2017

High Performance Graphics 2017
Powerpoint [35.8 MB]
Blog Post
Leave a comment
Tweet

Dynamic Temporal Antialiasing in Call of Duty Infinite Warfare

SIGGRAPH 2017 Course, Advances in Real-Time Rendering in Games
Powerpoint [133.4 MB]

2016

Filmic SMAA

SIGGRAPH 2016 Course, Advances in Real-Time Rendering in Games
Powerpoint [224.7 MB]

Practical Realtime Strategies for Accurate Indirect Occlusion

SIGGRAPH 2016, Physically Based Shading in Theory and Practice Course
Powerpoint [67.6 MB]

2015

Separable Subsurface Scattering

Computer Graphics Forum, Vol 34(6), Eurographics Symposium on Rendering 2015
Project Page

2014

Next Generation Post Processing in Call of Duty: Advanced Warfare

SIGGRAPH 2014 Course, Advances in Real-Time Rendering in Games
Powerpoint [407.8 MB]
Blog Post
43 Comments
Tweet

2013

Next Generation Character Rendering

GDC 2013 and GDC China 2013
Powerpoint [323.6 MB]
Blog Post
14 Comments
Tweet

2012

Separable Subsurface Scattering and Photorealistic Eyes Rendering

SIGGRAPH 2012 Course, Advances in Real-Time Rendering in Games
Powerpoint [212.7 MB]
Blog Post
6 Comments

2011

SMAA: Enhanced Subpixel Morphological Antialiasing

Computer Graphics Forum, Vol. 31(2), EUROGRAPHICS 2012
Project Page
Blog Post
5 Comments
Tweet

Filtering Approaches for Real-Time Anti-Aliasing

SIGGRAPH 2011 Course
Project Page
Tweet

Practical Morphological Anti-Aliasing

GPU Pro 2
Project Page
Blog Post
Leave a comment

Practical and Realistic Facial Wrinkles Animation

GPU Pro 2
Project Page

Non-Photorealistic, Depth-Based Image Editing

Computers & Graphics
Project Page

2010

A Practical Appearance Model for Dynamic Facial Color

ACM Transactions on Graphics, Vol. 29(5), SIGGRAPH Asia 2010
Project Page

Real-Time Realistic Skin Translucency

IEEE Computer Graphics and Applications, Vol. 30(4)
Project Page

Stylized Depiction of Images Based on Depth Perception

NPAR: Non-Photorealistic Animation and Rendering 2010 (Best Paper Award)
Project Page

2009

Screen-Space Subsurface Scattering

GPU Pro
Project Page
Blog Post
13 Comments

Screen-Space Perceptual Rendering of Human Skin

ACM Transactions on Applied Perception, Vol. 6(4)
Project Page

2008

Faster Rendering of Human Skin

CEIG 2008
PDF [2.3 MB]

Gaze-based Interaction in Virtual Environments

Journal of Universal Computer Science, Vol. 14 (19)
PDF [0.3 MB]

Interacción basada en la mirada en entornos 3D (Spanish)

Interacción 2008
PDF [0.4 MB]